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Send companion back home fallout 4
Send companion back home fallout 4












send companion back home fallout 4
  1. SEND COMPANION BACK HOME FALLOUT 4 HOW TO
  2. SEND COMPANION BACK HOME FALLOUT 4 MOD
  3. SEND COMPANION BACK HOME FALLOUT 4 CODE

We'll list exceptions here as we find them. You'll recruit most of your companions in the main story or faction quest lines. Optionally kicks off at the end of Act 2 of the main quest - if you choose to get involved. Follow the red line on the ground to the Old North Church. Granted after listening to a conversation outside Nick Valentine's office Sympathetic to synthetics? The railroad is the place for you. Granted by picking up military radio frequency AF95 near Cambridge triggers at the start of Act 2 if you have not previously encountered the Brotherhood Resources (water, food or power) at (repeats)īig armored blokes are always worth chumming up to, and the Brotherhood are the biggest of the lot.Only available after main quest is complete Talk to Sturges to begin this tutorial quest Somehow this involves a lot of shooting? Preston is your best friend here. The Minutemen are all about settling the Commonwealth peacefully.

SEND COMPANION BACK HOME FALLOUT 4 HOW TO

See our how to get the best ending guide for further information - and spoilers. You'll notice three of the faction questlines contain one quest with the same name you can't please everyone, and you will end up pissing off one side or another, no matter what you do.

send companion back home fallout 4

Initiated before completing previous questĪt this point the main quest can go in one of four directions, depending on which factions you've been working with, which faction you chose to help you with The Molecular Level, and whether you choose to continue in your current allegiance or switch sides.

send companion back home fallout 4

This is a far from comprehensive list of what's available in Fallout 4 think of it as a map pointing you to the key branches of what's on offer. We've also included a few notes on how to find these quests where appropriate. The least we can do is put together a checklist of the game's main content, so you've got some idea of what's out there and how far along you are.īelow you'll find a list of main story quests, provided by factions and companions, as well as the most important side quests. There's so much to see and do, and plenty of it doesn't even register in your quest log. With Fallout 4 back thanks to the new VR version, we wanted to make sure that new players are up to speed on all the main story missions and side quests as part of a general refresh to our Fallout 4 guide.įallout 4's Commonwealth is pretty big, but more importantly it's extremely dense. Let's make sure we see and do all the essentials.

SEND COMPANION BACK HOME FALLOUT 4 MOD

That version of the mod did not work for me, but in case it works for you and you are trying to find the item ID, there you go.Fallout 4 is huge. So the console command to give that item to you is: ( where xx is the load order number for Companions go Home ) Oh, and for anyone wondering, the item ID for the send companion home aid item in that version of the mod is: If I hear back and he prefers to host this alternate version, it will move. Since I did not hear back and he indicated in his post that he was ok with this, I went ahead and posted it. I also reached out to registrator2000 before posting this alternate mod version.

send companion back home fallout 4

SEND COMPANION BACK HOME FALLOUT 4 CODE

Not everyone may have the issue I did, but I fixed the code so that it is updated for the CK. The original code relies on some self references that were no longer a valid syntax. Companions would fail to change locations and an error was sent to the log. I had some issues with the console command version not working for me. I got Cait to stay at home plate (somehow, I'm still not sure how) and now I'm trying to get Curie to stay there as well, so I type "cqf home plate" and I get the message "Curie will return to home plate" then I dismiss her (and don't click anything when it askes where to send her, I just hit tab to close the menu) and I get the message "Curie will return to the castle" and then she runs off, and I have to follow her, I tried resetting her home with "cqf home resetactor 00102249" (00102249 is her code) and it says she heading the vault 81, I try using it again, and I get "Curie will return to the castle" this is a big problem, if I want curie for something I don't want to spend the 10 mins it takes to walk all the why to where she hangs out in vault 81 to find here, and no mater what I do she wont stay at home plate, at this point I think the only reason Cait is still there is because of a bug (she was sandboxing wen I did all this so maybe that's why?) how can I fix this? and that means that next time I try to get rid of Cait she will go back to the the combat zone or the castle, and I don't like going to settlements, and I cant send Cait back to combat zone! (because she hates it there and every time I'm near I get attacked by raiders, its not a huge problem but its vary annoying) So I know I can't be the only one with this problem.














Send companion back home fallout 4